![]() ![]() Your city size and science production will blow past your enemies though.Ĥ. Setting your workers to the sea will kill production, but warriors aren't going to kill a Deity enemy anyway. After the third warrior is done, manually allocate all workers to the sea, and set research to Bronze Working so you can use fish and create archers later. Even on Deity mode you'll win 95% of the time so long as you don't do something dumb like attacking over a river.ģ. Make three warriors and send them out to kill barbarians as soon as their done separately. Start the game as normal, build your city on the coast.Ģ. I saved this game, and used it to beat all 4 domination types.ġ. With it I was able to get tanks/bombers/artillery in the 1700s. After getting raped countless times, I found a winning build strategy with the Japanese. I know some people are having trouble getting anywhere with Deity because I was one of them. They are more likely to do that if they despise that civilization, and want someone to attack them. Sometimes they give you tips like telling you how many units are garrisoned in a rival's capital city. Talk to AI players and ask them about world events. You do not want to fall too far behind in unit count or you will be vulnerable to attack just before you reach your victory conditions. Ideally you should have a city with high production (many hills, enough food to support population) that constantly outputs military units, even if you are not planning to win by Domination. This is something that may eventually be addressed, but for now it can be abused. As of this build, you can use Caravans to prevent your opponent from working certain tiles by standing on them. You can place Spies in your cities that are vulnerable to attack to prevent enemy Spies from infiltrating to destroy your defenses.Ĭaravans can walk into enemy territory without triggering war. When sieging enemy cities, you should stand on adjacent hills or forests to defend better against counter-attacks, and in the case of the hill, add attack power to improve your odds of breaking their defense.Ĭonsider sending in a Spy before you attack an enemy city to sabotage the defensive bonus of garrisoned troops in a city, or to destroy Walls that may have been built. ![]() Standing on strategic resources during an invasion is a way to further cripple defending cities by slowing their production of reinforcements.įorests give a defensive bonus to your units, while hills give both defensive and offensive bonuses. When an opponent has a unit on a tile within your city's border, your citizens can no longer work that tile. This means that a Catapult should never be chosen to defend if you have other military units on the same tile. When a "stack" of units is attacked, the unit with the highest defense against the attacker is automatically selected to defend. To defend a unit, merely place a defending unit in the same tile. Retreating from combat gives the defending unit an upgrade, so only do it to save valuable Armies or you may give the enemy too many upgrades.Ĭatapults only have 1 defense, so they need to be defended at all times. Any individual upgrades the units had before forming an Army are kept, so if you combine 3 Legions with different upgrades, the Army will have all 3 upgrades when it is formed. Build a road to connect recently captured cities to your empire so you can quickly reinforce it and press on your invasion.Ĭombining 3 units of the same type can form an Army. Take advantage of this to quickly transport troops to your front lines or for defense. Moving between cities connected by roads count as only 1 step. A shortage of food can prevent your city population from growing enough to work all the good tiles within it's border, so place cities carefully. ![]() Only after a Courthouse is built can your citizens work tiles further from your city. Each population allows your city to work an extra tile immediately surrounding the city. If you set all your cities to produce Gold, your research will be paused.Ĭity population grows with food. Tiles that are unworked may be traversed by other players, and you can manipulate worked tiles to form a tight seal to wall off part of the land for future filling in with cities.Įach city can produce either Gold OR Science from their trade tiles (red circles). As your city population grows, they work more of the surrounding tiles, filling in your border. The border around your cities consists of tiles being worked by your cities. ![]()
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